Picture Book/WaterColor Shader (ShaderGraph, URP)
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Image Effect + ObjectShader (Click SEE DETAILS for more explanation and process!!)
  Stylized EYE Shader (ShaderGraph, URP)
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Iris, Pupil, Glint with depth
Depth
Depth
Creating Iris
Creating Iris
Base Structure
Base Structure
Gradient Background
Gradient Background
Inspiration
Inspiration
  Stylized Fire Shader (ShaderGraph, URP)
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Fire + Sparks + Dust Energy Orb
Process:
Creating the basic flow movement of the fire.
Creating the basic flow movement of the fire.
Applying the tilling to voronoi noise as the base noise.
Applying the tilling to voronoi noise as the base noise.
Creating another set of noise to apply on the base noise to give the fire more irregularity.
Creating another set of noise to apply on the base noise to give the fire more irregularity.
Layering to create 2 layers of color to resemble fire.
Layering to create 2 layers of color to resemble fire.
Applying a fresnel
Applying a fresnel
Creating the flying sparks
Creating the flying sparks
Adding them all together
Adding them all together
  All in One_ToonEffect (HLSL, Built-In)
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Polka, RailBound, ScreenScroller, Outline+Toon, Ghost Aura, Hatching, Toon, Metal, Dither
In Game Effect: After Life TeaHouse-----------
The shader was used in one of the academic project [AfterLife Teahouse] 
✤ SIMPLE SHADER STUDY 
  Using Stencil and Depth (HLSL)
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  WaterColor ImageEffect (HLSL)
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  Space Crystal Shader (HLSL)
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  Water Shader - Shiny Hot Spring (HLSL)
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  Custom Light Shader (HLSL)
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  Wobbly JellyFish (HLSL)
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  Super Nova (HLSL)
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  Stylized Glass Shader (ShaderGraph, Built-In/URP)
  Custom Carpet Shader (ShaderGraph, Built-In/URP)

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