✦ Picture Book/WaterColor Shader (ShaderGraph, URP)
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Image Effect + ObjectShader (Click SEE DETAILS for more explanation and process!!)






✦ Stylized EYE Shader (ShaderGraph, URP)
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Iris, Pupil, Glint with depth





Depth

Creating Iris

Base Structure

Gradient Background

Inspiration
✦ Stylized Fire Shader (ShaderGraph, URP)
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Fire + Sparks + Dust Energy Orb






Process:

Creating the basic flow movement of the fire.

Applying the tilling to voronoi noise as the base noise.

Creating another set of noise to apply on the base noise to give the fire more irregularity.

Layering to create 2 layers of color to resemble fire.

Applying a fresnel

Creating the flying sparks

Adding them all together
✦ All in One_ToonEffect (HLSL, Built-In)
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Polka, RailBound, ScreenScroller, Outline+Toon, Ghost Aura, Hatching, Toon, Metal, Dither




In Game Effect: After Life TeaHouse-----------
The shader was used in one of the academic project [AfterLife Teahouse]












✤ SIMPLE SHADER STUDY ✤
✦ Using Stencil and Depth (HLSL)
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✦ WaterColor ImageEffect (HLSL)
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✦ Space Crystal Shader (HLSL)
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✦ Water Shader - Shiny Hot Spring (HLSL)
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✦ Custom Light Shader (HLSL)
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✦ Wobbly JellyFish (HLSL)
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✦ Super Nova (HLSL)
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✦ Stylized Glass Shader (ShaderGraph, Built-In/URP)
✦ Custom Carpet Shader (ShaderGraph, Built-In/URP)