Afterlife TeaHouse || Six weeks Project || Created in 2021
Afterlife Teahouse is a tea-making game set in a teahouse between life and death, with a relatively light and relaxing narrative. You are sitting across from your tea sensei’s ghost, who is the owner of the Afterlife Teahouse. Your sensei is looking for his successor to take charge of the teahouse because his time is running out, and he needs to find his successor before he moves on to his next life.​​​​​​​
ROLE: GAME Designer, Technical Artist, Programmer
PLATFORM: PC | Engine: Unity | Team Size: 7
GENRE: Simulation
RESPONSIBILITIES
In this Project, I took the role of Technical Artist, Programmer, Game /Level Designer, UI Designer/Programer.
  Participated in the design of each levels
 ✦ Collaborated with 3D artist to implement the background and game play scene, Optimized them with shaders, animations and lightings to create the overall mood
  Programmed the usage of tea making tools and step by step tutorial
  Visually developed the game's aesthetic through arranging shaders, lightings and animations
  Designed and implement all UI Functions
FURTHER REFINEMENT
To Further reduce the imbalance between realistic models and 2D hand-drawn characters. As a technical artist, I went on to experiment on the game scene with created toon shaders. 
 Applying hatching patterns that respond to lighting
 Thin outlines on important objects​​​​​​​

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CREDITs:
Core Programmer - Hilary, David, Hongke
Programmer - Steven Yang
3D Modeling - Iris, Hilary
2D Artist - Steven Yang
UI Designer - Hilary
Visual Designer/Technical Art - Hilary
Sound/Audio - Bryan Leng
Narrative - Bryan Leng, Steven Yang, Sarah
Scene Management / Lighting Artist - Hilary
Game Design - Hilary, Steven, Iris, Bryan, Sarah

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