





RAILSCAPE || 2022-2023
“2.5D post-apocalyptic survival horror game focused on scavenging and managing radiation levels”
“RAILSCAPE” is a thrilling survival horror adventure that immerses players into a highly radiated world where every decision matters. The core of our game is centered around the principle of high risk-high reward, where players must scavenge for resources in limited time while avoiding enemies and keeping their radiation levels low. The suffocating experience of surviving in this hostile world will test players' resource management skills, their ability to make quick decisions, and ultimately their will to survive.
Our vision is to create a game that delivers an intense and rewarding experience that leaves players on the edge of their seats, always pushing them to their limits during the scavenge.
ROLE: Technical Artist, GAME Designer, Programmer(UI, SecondarySystem), UI/UX
PLATFORM: PC | Engine: Unity | Team Size: 6
GENRE: Survival Horror, Adventure, Action
STATUS: IN DEVELOPMENT
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RESPONSIBILITIES
In RAIN RAIL, I took the role of Technical Artist, Programmer, Game /Level Designer, UI Designer/Programer.
✤✤ TECHNICAL ART RELATED ✤✤
✦ Create Custom shaders for Object Outlines, 2D Sprites(Light Response), Radiation Screen Effect
✦ Create and Implement VFX Effect using Shader graph - Item Effects(Stunning, Electrify, Explosion), Character(Hit VFX) etc
✦ Set up lighting in the game scene to create the mood - Train Interior, Moving Train Cars motion, different colored lighting in map pt
✦ Collaborated with 3D artist to implement the background and game play scene
✦ Optimize In-game assets
✤✤ GAME/LEVEL DESIGN ✤✤
✦ Designing the Train Map, distribution of location
✦ Participated in the design of each levels and layout of the map pt(Area that player scavenge)
✤✤ ART, UI/UX DESIGN ✤✤
✦ Create all UI sprites - Train Main Map, Mini Map, Radiation Meter, Inventory Panels, Screens
✦ Animate Appearance of UI and implemented the working functions
✦ Create all in Train furniture sprites, part of item sprites, environmental decoration
✤✤ PROGRAMMING ✤✤
✦ Implemented - Some Crafted items function, Using of Main Map, Turn based System, Lock Picking MiniGame, Generation of Environmental Objects, Functioning Traps, Train Moving, Fuel Inserting Display,
✦ Programmed UI Function/Motion
UI/UX
✤ The Map System
Player hover on map points and select on the icon to chose the destination.


TECHNICAL ART & VFX PROCESS
✦ Item Effect: Stunner Item

✦ Trap Effect: Laser

✦ Hit Effect: EnemySlash


ANIMATION & ART
✦ ENEMY DESIGN ✦


PumpDrone

LaserDrone

ShortSlash

LongSlash

DroneCaller

Stabber
