✤ THE LOOK ✤
Picture Book Motif / WaterColor Shader Effect
This is a challenge for myself to recreate the shader effect in "Bayonetta Origins: Cereza and the Lost Demon"  The final result contained 2 shaders to achieve its look:
OBJECT SHADER
Ground/Character/Object Meshes in the scene have a shader comes with watercolor like shading - blooming effect[smudges], changeable noise texture(strength + brightness), overlaying patterns(scale + rotation + position), light and shadow, watercolor edges, outline(color), swaying effect(speed), paper type(texture).
Mainlight's shadow map is sampled to apply a watercolor shadow effect. Shadow look can be arrange in terms of intensity(opacity), cover amount, wobbliness. 
Variations: For Grounds and Floors | For Objects and Characters
IMAGE EFFECT
It covers the entire screen and is responsible for rendering outline, distortion, and a vignette frame. These effects combine to create a stunning visual representation of watercolor paint gradually fading out at the edges of the screen.
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I design and modelled the whole 3D scene using element appeared in Cereza and the Lost Demon and applied the shader I created.
✤ IN PRACTICAL USE ✤
Realtime effect of the shader applying on a character model.
***3D model Created by Artist @eggutarto (ig)
✤ BREAKING DOWN/ PROCESS ✤
Creating watercolor-like smudges.
Creating watercolor-like smudges.
About shadow: intensity, pattern, noise
About shadow: intensity, pattern, noise
Make the smudges to become more natural.
Make the smudges to become more natural.
Applying image effect: outline + wobbly effect
Applying image effect: outline + wobbly effect
Arrange mix of colors, hue, saturation.
Arrange mix of colors, hue, saturation.
Object shader with overlaying texture, pattern.
Object shader with overlaying texture, pattern.
Modeled a bouncy mushroom from Bayonetta Origin.
Modeled a bouncy mushroom from Bayonetta Origin.
Mushroom
Mushroom
More Objects
More Objects
Effect Display
Effect Display
Modelling the 3D scene setting.
Modelling the 3D scene setting.
Applying the shader in Unity.
Applying the shader in Unity.
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✤ INSPIRATIONS ✤
The shader I created in Unity draws inspiration from the games "Bayonetta Origins: Cereza and the Lost Demon" and "DORAEMON STORY OF SEASONS." These games feature a charming art style reminiscent of picture books and watercolor paintings, which beautifully depict cozy and captivating worlds that invite exploration. I was deeply captivated by this style and wanted to recreate the same enchanting effect in Unity's Universal Render Pipeline (URP) through shader graphs.

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