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✦ UI Motion/Animation
[Menu Screen]
[Select Screen]
[BiomeSelect]
[GamePlay - ToolSelect,MapView]
[Status]
[Inventory]
[Tools]
[System]

✤ The Making of EWE-niverse ✤
This Project aim to display the design and crafting in 3D environment and UI/UX Design.
✦ UI/UX **The layout and controls are designed based on console games.


The Rod is a main/default tool used in the game by player to lead the sheeps. Thus, I made use of the element and combined it with the title's letter. and by adding some sort of splash effect I am able to reflect the function it brings in game: Guide & Influence > Gather.
For UI aspects and Icons, I made use of the merged style of both [futuristic, smooth, round, clean] and [rough, fuzzy edged] look, as the game take place in the natural biome under the concept of Space. The cross over of 2 element bring refreshment.

✦ Ability & Tools


✦ Map / Environment Design




When creating the map viewed in the game, I thought of reducing the details that allow player to focus on the information aim to deliver: player location, location of livestocks, exit&passageway.
This is one small part of the biome - The Meadow. It includes high/low/small platforms and big herding ground. Its important player make use of the tools and their ability to make it through the geographical challenges to a safe herding ground.

✦ Scene Assemble and Design


The Visual: Shader & Materials




More Details on PictureBookMotif Shader:

✦ Characters & Animation









[Sheep Anim (Idle, Biting, Eating, Walk)]
[Player using the ROD tool]