EVERWOOD  - A game of forest adventures using cards.
"EVERWOOD" is a 2.5D single player card games which you play a team of 4 forest adventurer on a journey to secure treasures and discoveries. Each of the player characters has their own main and passive abilities with unique attacking pattern that allow them to fend off incoming enemies and attain items. Players can arrange around the character's position to best manifest the advantage of their abilities, by placing them on attack zone and passive zone. Strategically think about the card placement will allow a more effective gameplay.
ROLE: GAME Designer, Technical Artist, Programmer
PLATFORM: PC | Engine: Unity | Team Size: 3
GENRE: CARD GAME, Adventure
STATUS: IN DEVELOPMENT
​​​​​​​ Roles ​​​​​​​
My Role: Technical Artist, VFX Artist, Level Designer, Programmer, UI Designer/Programer, Game System Designer,
 ✦ Design and balance game characters
 ✦ Collaborated with a 3D artist to implement the background and game play scene. Optimized them with shaders, animations and lightings to create the overall mood
  Implemented all VFX behaviors of the cards, e.g when attack effect appear and towards where
  Visually developed the game's aesthetic through arranging shaders, lightings and animations
  Designed and implement all UI Functions (Art assets, animation, programming)

​​​​​​​ Game System & Gameplay Design ​​​​​​​
ELEMENT
 Incoming enemies, items and nothing card, row by row
 Players placed horizontally, attack orders goes from left to right
 Player cards attack first, enemy attack next
 Player cards in attack zone deals MAIN ABILITY; Player cards in passive zone deal PASSIVE ABILITY.
 RED ARROWS: Enemy attack pattern/direction
✦ BLUE ARROWS: Player attack pattern direction (can come in different variations
✦ Players cards position can be arranged and switch around each turn.
Examples/Ways of Player attack directions/patterns
Red Dot: Player
Black Dot: Target
 Appearance & Effects ​​​​​​​​​​​​​​
From left to right respectively,
Taurinus Blowberry, Sir Nyanslot, Zwei The Phantom, Pate catl

Main abilities and Passives
✦ Current Enemy Cards ✦
✦ VFX ✦
  The Making of EVERWOOD 
▼​​​​​​​ Wireframes of UI layouts
Game Mode
Game Mode
Inventory Open
Inventory Open
Shop
Shop
✦ UI/UX
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Player cards Information Viewing Menu UI Design and Utilization
 ✦ Displaying character with mouse scrolling
 ✦ Card current status will be shown on the left

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